Mobile Learning Platform (iOS / Android)
Role: Product Designer (UX/UI)
Timeline: 3–4 months
Status: Concept → High-fidelity prototype
Year: 2024
Overview

This project is a mobile learning platform focused on mental health awareness, addiction recovery, and self-development.
The app provides structured educational content through videos, articles, podcasts, and guided courses, designed to be accessible, calm, and emotionally safe for users.
The goal was to design an end-to-end learning experience, from onboarding and authentication to content discovery, course consumption, and progress tracking.
Problem Statement

People seeking mental health or addiction-related content often face:
Scattered, unreliable information
Overwhelming or clinical interfaces
Low motivation and poor course completion rates
Difficulty discovering relevant content quickly
The challenge

How might we design a safe, approachable, and motivating learning experience that encourages users to start—and continue—their self-development journey?
Goals & Success Criteria
Product Goals

Create a calm and trustworthy learning environment
Support multiple content formats (video, article, podcast)
Encourage continuous learning and habit formation
Make discovery simple, not overwhelming
UX Success Metrics

Smooth onboarding with minimal friction
Clear progress tracking per course
Fast access to relevant topics
Emotional comfort through visual tone and microcopy

Outcome & Learning

This project strengthened my ability to:
Design emotionally sensitive products
Build complete mobile UX flows
Design RTL-first systems properly
Balance business goals with human-centered design
It reflects my approach to Design for Humanity, where clarity, empathy, and usability matter as much as aesthetics.
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